![]() Metal is Apple’s forthcoming low-overhead/low-level graphics and compute API for iOS. In the meantime with the preliminary Metal programming guide posted over on Apple’s developer website, I wanted to spend a few minutes musing over yesterday’s announcement, how Apple ended up developing their own API, and what this may mean for users and game developers.įirst and foremost, let’s quickly recap just what exactly Apple has announced. Later this week Apple will be holding their Metal developers sessions, at which time we’ll hopefully get some further details on the API and just how Apple intends to have developers use it. Broad strokes aside, Apple managed to pack in a number of surprises in their OS X and iOS presentations at WWDC yesterday, and there’s nothing that ended up being quite as surprising to me as the announcement of the Metal API for iOS. ![]() ![]() ![]() Though it seems like Apple’s hardware divisions can hardly keep a secret these days due to the realities of mass production, the same is fortunately not true for their software divisions. ![]()
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